Ruins Tool
The Ruins Tool allows you to quickly and easily generate ruined walls and corners of different heights. With it, you can create smoothly transitioning, modular ruins.
Quick Start
Start the Ruins Tool by clicking on its icon ( ) in the toolbar. Then click on the build plate to start creating a ruin. You can then expand the ruin by clicking somewhere else on the build plate and using W and S to raise and lower the height of the walls.
To generate the actual ruin, press Enter or click on done on the bottom right. You can then still move WASD , rotate QE and mirror M the placed ruin or start creating your next ruin by clicking anywhere on the build plate.
Advanced Tips
There are a number of useful tips and tricks when working with the ruins tool:
Alt
to go into delete mode. Clicking on any pillar of the preview now deletes it instead of selecting it.
⇧
to go into edit mode. While hovering any pillar, you can press
W or S
to change its height.
clear
button in the bottom bar to remove all previews.
- Right-click to end the path you are currently drawing out. Click somewhere else and start a second path, all while keeping the first ruin editable. This allows you to create the entire layout of your table without any loading times.
- If you don't like a part of your preview, you can hold down
- Hold down
- Press Escape or the
Banning
In the right-side menu, you can see which models will be used to generate your ruins.
You can change a model's status by clicking on it. Note that the Ruins Tool will randomly select any non-banned models for its creation process.
Banned models (transparent) will not be used when creating ruins.