Pipe Tool
The Pipe Tool allows you to quickly and easily generate broken pipelines. With it, you can connect ruins with broken pipes between points on the build plate.
Quick Start
Start the Pipe Tool by clicking on its icon ( ) in the toolbar. Then click on the build plate to start creating a pipeline. Then simply click somewhere else to draw a pipeline between the two spots.
To generate the actual pipeline, press Enter or click on done on the bottom right. You can then still move WASD , rotate QE and mirror M the placed pipeline or start creating your next pipeline by clicking anywhere on the build plate.
Advanced Tips
There are a number of useful tips and tricks when working with the pipe tool:
Alt
to go into delete mode. Clicking on any point of the preview now deletes it instead of selecting it.
clear
button in the bottom bar to remove all previews.
- Right-click to end the path you are currently drawing out. Click somewhere else and start a second pipeline, all while keeping the first pipe editable. This allows you to create the entire layout of your table without any loading times.
- If you don't like a part of your preview, you can hold down
- Press Escape or the
Banning
In the right-side menu, you can see which models will be used to generate your pipelines.
You can change a model's ban status by clicking on it. Note that the Pipe Tool will randomly select any non-banned models for its creation process.
Banned models (transparent) will not be used when creating pipelines.