Context Menu

The context menu allows you to modify objects that you have selected in the scene.

You can make it appear, by right-clicking anywhere in the scene (and the hierarchy menu).

The context menu to modify the appearance of models or groups of models.

Icon Name Functionality folder Create/Add to Group Creates a group from the selection texture Toggle Texture Turn on/off the texture of the selection (This can be useful to gain some extra FPS on large buildings) visibility Toggle Visibility Turn the visibility of the model on/off. (Be careful with this, as you will only be able to turn the visibility back on via the hierarchy menu) Attach Secondary Attach any selected Attachable to the primary texture of your selected model link_off Ungroup/Detach Any groups you have selected will be removed, and any models will detach their Attachables Attach Primary Attach any selected Attachable to the primary texture of your selected model Gridded Adds a visible grid to any selected floors Raised Raises any floors to platform height (1 inch) Thick Changes any compatible models to use thick templates Thin Changes any compatible models to use Thin templates OpenLOCK Changes any compatible models to use OpenLOCK templates Door Changes any selected walls to doors Window Changes any selected walls to windows replay Normal Resets all selected models to their defaults (Thick, not gridded, normal Walls etc.)