Glossaire

Model Type

A model type defines what broader category a model belongs to.

Examples: Wall, Floor, Stair, Roof, Corner...

Model Theme

All models are part of one broader model theme. Themes group related textures and styles across one or more asset packs.

Examples: Stone, Wood, Swamp, Draconic, Water...

Model Form

The model form orders models into one of three forms: Straight, Angled, and Curved.

Asset Pack

The concrete packs you can buy from our store. Often, multiple asset packs share one model theme.

Examples: Caves&Sewers, Dungeon and Medieval Expansion

Shape

Shapes are modes of models that change their template and texture. There is always a default shape for any model available, which is the same as their type (Roofs have the default shape Roof for example).

Examples for Shapes: Walls → Door, Window Floor → Gridded

Style

Styles are modes of models that change their templates.

Examples for Styles: Walls → Thin, Thick, OpenLOCK Floor → Raised, Thick, Thin, OpenLOCK

Template

The template is the core of our models. You can see it when you toggle off the texture of any model via the context menu.

We offer templates in three different styles: Thick (7mm), Thin (3.4mm) and OpenLOCK (~7mm).

Texture

A texture is the visually interesting, three-dimensional part of every model. We offer a variety of themes for you to pick from. Textures range from wood and bark to bamboo sticks.